The eSports market will represent $ 1 billion in sales in 2021. The professional teams are structured with a sports strategy similar to other sports clubs. G.Academy creates the ideal conditions for advancing semi-professional or professional eSports athletes while providing them with a solid management school training thanks to the training program of our Gaming Business School.

Nicolas Maurer and Fabien Devide from Team Vitality

"To build an esport career requires is extremely demanding. It is therefore essential to offer athletes a pedagogical and sporting support to improve their daily performance and allow them to bounce back to continue the practice of their passion in other professional settings. Team Vitality is proud to be a forerunner in this field and is delighted to be associated with the Gaming Academy, which shares the same vision. "

Fabien Devide - Godfather of Gaming Academy

Fabien Devide
Godfather of the Gaming Academy

Fabien Devide is the president and co-founder of Team Vitality with Gotaga, Broken and Nicolas Maurer. Fabien is also the coach of the esport team of the French Football Federation.





High end


Obtaining a G.B.S Bachelor after 5 years


Partnership with professional teams


Let's be clear, today the number of eSports professionals is limited, even if the forecasts indicate that in the 10 years to come their growth will be exponential. That's why we created the G.Academy sports studies.

Our objective is as much to make professional athletes emerge as to give the very good business training bases necessary for our students so that they can find a job in the Gaming sector.


The aim of the Gaming Academy is to train professional video game players through two programs :

  • "High-level e-athlete" Certification: sign as a professional athlete in an esport team
  • "Entrepreneur Influencer" Certification: Create a community around your talent and monetize it

These intensive training programs are built over two years with the possibility to join the Gaming Business School and obtain the bachelor's degree or the master's degree, if one satisfies the admission requirements. The transition to a higher level is based on obtaining the US, UEI, UP and EU.

Sports Program (US):

  • US training: individual training, team training, video work
  • US physics: sports training, lifestyle and nutrition

Practical program (UP):

  • Competitive UP: competitive situation, competition results
  • UP immersion: conducting a group project dedicated to the gaming business and results obtained

Teaching program (EU):

  • EU business fundamentals: give you the basics of business (economics, marketing, digital, management, English, communication, oral expression, management, finance, rh)
  • EU fundamental gaming: understanding the specificities of the video game sector (eve, creation of a game, sale of a game, organization of events around video games, animation community gaming, esport)

The two games open for the 2018 - 2019 promotion are "League of Legends (Riot)" and "FIFA (Electronic Arts)".

We chose a teaching by project. You will spend your time evenly between theory and practice to transform your knowledge into skills.

Influencer Entrepreneur Program (UEI)

  • UEI personnal branding: oral expression, staging, improvisation theatrical.
  • UEI content creation: define an editorial line, create video content, create text content, create content on social networks, live streaming.
  • UEI audience: community animation, mastery of the tools of influence, audience generation.
  • UEI business: business creation adapted to video games, image law, monetization, commercial negotiation.

Practical program (UP):

  • UP streaming: streaming in real conditions, audience development, monetization.
  • UP immersion: conducting a group project dedicated to the gaming business and results achieved.

Teaching program (EU):

  • EU business fundamentals: give you the basics of business (economics, marketing, digital, management, English, communication, oral expression, management, finance, rh)
  • EU fundamental gaming: understanding the specificities of the video game sector (eve, creation of a game, sale of a game, organization of events around video games, animation community gaming, esport)

You can claim influencer entrepreneur certification on all video games.

We chose a teaching by project. You will spend your time evenly between theory and practice to transform your knowledge into skills.


Professional Training and Dissemination Center

Just like the training centers of the professional teams of other sports, you have access to the Gaming Campus to all infrastructure to accelerate your progress based on the certification you have chosen.

Future athletes will be accompanied by sports programs inspired by the biggest League of Legends (Riot) or FIFA (EA) teams thanks to our partner teams. In this way, the athletes will progress together and participate in competitions to follow their evolution.

Influencer entrepreneurs will have the support of image, communication and monetization professionals throughout the course. Streamers / youtubeurs to success will come to transmit their knowledge to them in a specific way during masterclass. Influencer entrepreneurs will jointly develop their image, their community and monetization.

Project-based pedagogy

The whole Gaming Academy pedagogy is built around learning by doing. This is what we call project-based pedagogy. You will work on concrete projects, alone or in groups, coached by professionals in the sector.

During these moments of projects you will be able to exchange and work with the other students of the campus (GBS in particular) and thus develop synergies together.

These projects will be a good foundation for differentiating enrich your CV and a good stepping stone to find an internship or your 1 st job.

3 examples of projects:

Diffusion d'un stream de jeux video

Designing, managing
and developing a Stream

  • Define the editorial line
  • Design your graphic charter
  • Establish the technical infrastructure
  • <>
  • Analyze audience statistics
  • Maintain audience goals
évènement esport

an eSport event

  • Choose an event to create on the Campus
  • Build a budget
  • Contact financial, media and logistics partners
  • Create communication media: website / social networks / offline / ...
  • Communicate in B2C and B2B
  • Hold the event
  • Analyze successes and failures
media gaming

Edit Media
around Gaming

  • Create a blog and a twitter
  • Follow the news of the Gaming sector
  • Publish content regularly
  • Analyze audience statistics
  • Maintain audience goals


The G.Academy benefits from supervision and the speakers of the Gaming Business School, and dedicated speakers, specialized in e-sports.



Lo Pinto


Valérie Dmitrovic

Valérie Dmitrovic

Director of G.Academy

Thierry Debarnot

Thierry Debarnot

Président of Gaming Campus


Sonia Findling

Sonia Findling


Coach speaking in public

Vivien Cauhepe

Vivien Cauhépé

Digital Strategy and Monetization

Live and Monetization Manager - Ubisoft

Serge Rombi

Serge Rombi

Media Training

Journalist - EuroNews main reporter on international sporting events

JB Gabellieri

JB Gabellieri

Data analysis

Ecommerce director - Shopix Head of Data - digiSchool Data analyst - Addictiz

David Larue

David Fenart

Sport coach

Former professional basketball player

Sebastien Branche

Sébastien Branche

Business creation

General Manager - Evercom Studio
Partner and Founder - Seedia

Jimmy Fischer

Jimmy Fischer

Virtual reality

Founder - Studio 3WG

Franck Weber

Franck Weber

Web Design

Artistic Director - MDA
Graphic Designer - Long.Island

Audric Guigon

Audric Guigon

System Administration

CEO - Solution Cloud

RetD Engineer - Adwayds
Web Developer - BoxTelecom

Steering Committee

The steering committee of the Gaming Academy, composed of professionals, brings the experience and knowledge of its members to the service of the school management to constantly adapt its training and development strategy to stay in step with the needs of recruiters.

Valérie Dmitrovic

Valérie Dmitrovic

Director General Gaming Campus

Alexandre Malsch

Alexandre Dreyfus


Guillaume Rambourg

Guillaume Rambourg

General Manager France - Riot

Antoine Cohet

Antoine Cohet

Head of Marketing and Communication France and Benelux - EA

Pierre Philippe Lacroix

Pierre-Philippe Lacroix

DGA of the services of the city of Palaiseau

Jean Fox

Jean Fox

Visiting professor - HEC Paris

Vivien Cauhepe

Vivien Cauhépé

Live and Monetization Manager - Ubisoft

Véronique Palmier

Véronique Palmier

CFO - Video Games Sector


G.Academy objective: to produce professional e-athletes every year. For students who have not signed a professional contract, we open your prospects by assisting you to work in the gaming sector through our G.B.S School of Management and its privileged links with companies.

professional athlete

The professional athlete is a high level athlete on a game of predilection. Recruited in a structure (team) he participates in national and international competitions and is paid by his team.

There are more and more video games with a competitive and professional aspect: CS GO / League of Legends / FIFA / Overwatch / Hearthstone / Fortnite / PUBG / Dota 2 / Royal Clash / Arena of Valor / Rainbow Six / Rocket League / Starcraft 2.

The number of sportsmen and their salaries increase, nevertheless the competition is rough, only the excellent players, structured, demanding, capable of integrating into a team, manage to become professional.

The career of professional athletes is short. That's why they often convert to the video game industry, especially as a streamer. Gotaga is the best example, after a career as a professional Call of Duty player, he is now one of the streamers with the largest community in France.

There are a dozen professional teams in France, the best known of which are: Vitality / LDLC / OL Esport / PSG Esport / Millenium / Solary / Gentside / Gamers Origin.

Other professions of esports

Sponsoring Manager

it sets up strategic partnerships with companies to finance development projects to enable a sporting event to emerge for example.

Esport manager

The role of the sports manager differs enormously according to the structures, whether associative or professional. His missions are (ideally) to take care of all the logistics of the teams and players he is in charge of (training schedule and daily life, reservation of train tickets, plane, hotel, reservation of tournaments, etc.) and the optimization of social-emotional cohesion and psycho-social well-being of the players. He sometimes participates in scouting and recruiting players based on skills in the game but especially outside the game: ability to collaborate, identify leaders, creativity ...

Influencer Entrepreneur

The influencer entrepreneur has a differentiating talent that allows him to develop a community around him and monetize him.

It broadcasts its games online (live or replay) and develops its sales with the brands or by selling its own products / services.

Adept video platforms and especially streaming, influencer entrepreneur masters many skills around the image (video, sound, graphics), influence (speaking, media training, social networks) and monetization ( advertising platforms, control rooms, sale of products and services).

The influencer entrepreneur can start his own business or join talent agencies (Mixicom / Bang bang manangement) that will accompany him in monetizing his audience.

The most famous French video game influencers entrepreneurs are: Gotaga / Zerator / Domingo / Bruce Grannec / Mister MV / Laink and Terracid / Corobizar / Sardoche.

Esport Blogger

Transmits information on news sites (print and digital media), information websites or blogs dedicated to esport. The journalist's role is to investigate current topics or create original content, create storytelling around the ecosystem, go out into the field, take notes, conduct interviews and write stories. items.

Commentator, Esport Streamer

Comment on Twitch, Youtube, LAN or other broadcast media. The role of the commentator is both to animate the meetings by creating emotion among the (tele) spectators and to propose an analysis of the situations of live matches in order to make them intelligible for the public. This requires good speech, a good knowledge of the game, fluency in the spoken word and in the entertainment / animation / entertainment.


More professions around the esport with the cartography of trades of the esport of our speaker Nicolas Besombes

Help in finding professional team

We have established close relations with French professional e-sports teams of reference.

Partner companies

Our partner companies offer us exclusive internships throughout the year. You will have a preview of their offers. They will come to you on campus during corporate masterclasses. 


Access to G.Academy is open to all students over 18 years old. Acceptance is done on sports tests (results in the competitions) and aptitudes. To qualify for the Bachelor of the G.B.S, you must meet the admission requirements of this school and therefore have a general or technological degree. If necessary, you can obtain a certification from G.B.S.

Selection procedure

There are 3 steps to entering G.Academy:

  • Send your application
  • Be selected
  • Justify your application at interview.

The selection criteria of the teaching team are as much about the quality of the sporting application as about the motivation of the candidates to evolve in the sector of the video games.


To finance your studies, several solutions are available to you:

Tuition fees:

Tuition fees are € 7,800 per year for the 2018 - 2019 school year. Settlement is done once or can be spread in 3 instalments. A settlement in 10 instalments is possible on request. Stopping studies for force majeure (serious and disabling illness, accident, death of a loved one) puts an end to the instalments.

Pre-registration 650 €
Single payment 7 150 €
Bank debit in 3 instalments 3 x 2 500 €

Student loan concessional

We have negotiated special conditions with LCL for your student loan.
Do not hesitate to contact us for more information.

Campus activity

Small jobs to develop the campus are sometimes offered. Also the pedagogical team gathers for you and spreads the small jobs around the campus.


Every year you do an internship in a company. This internship will be paid by the company. The pedagogical team helps you find an internship and negotiate your remuneration.

Video games coach

You have easy access to the Gaming Guru platform to be paid to coach video game players.

Learn more >

Partner grant

We attach great importance to the diversity of students in the G.B.S. That's why we have established sponsorship partnerships with video game companies to help scholarship students fund tuition fees.

Grants from the city

Find out in your municipality of residence or that of your parents to know if you are a beneficiary of the Minimum Student Income (RME). Not all cities offer RMEs. The RME is issued by the CCAS (Center communal d'action sociale).

Grants from the department

For the scholarship students, the general councils propose annual scholarships or loans of honor.

Search for accommodation

We help you find your home with our network of housing partners. We have established close relationships with student residences near the campus.

A question?

For any questions or requests for information, we thank you to contact us by phone, by email or by filling the form opposite.

You can also directly pre-register, download documentation or register for an information meeting.

Email :

Phone : +334 28 29 81 03


Pre-register now. We will send you your application and then our admissions officer will contact you.


Meet us at free information meetings. Discover the school and campus from the inside. Come ask your questions to the management team, stakeholders and partner companies.

Choose a date:


I wish to receive :